Dr. Jacob Forsythe
Biography
sex
role
Physical Traits
hair color
eye color
hair style
Gameplay
appearances
Statistics
base SPECIAL
Behavior
aggression
confidence
assistance
Additional info
dialogue
Dr. Jacob Forsythe is one of the doctors of Vault 81 in the Commonwealth in 2287.
BackgroundEdit
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Interactions with the player characterEdit
How Fallout 4 Cheats
Interactions overviewEdit
General | Services | Quests | ||||||||||||
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Other interactionsEdit
- When the Sole Survivor first talks to Dr. Forsythe, he will ask that they give a blood sample for his research due to the fact that the vault dwellers have been 'genetically isolated' while living in the vault. The Sole Survivor can refuse or accept to donate, or sell blood. Giving blood is a hidden requirement to start the quest Hole in the Wall.
InventoryEdit
Apparel | Weapon | Other items | On death |
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Vault-Tec lab coat | Overseer's room key |
NotesEdit
In a random encounter, the Sole Survivor may find a dead settler with a dead dog. The settler carries a note from Dr. Forsythe asking for a list of medical supplies, and instructing the carrier to use the intercom when they arrive.
AppearancesEdit
Dr. Forsythe appears only in Fallout 4.
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The Creation Club is looking more and more like it will be a death blow to modding , Creativity and the community Users and Modders have grown to enjoy.
I personally think there is no need for such a service. There are plenty of mods and in recent months the best mods so far (Sim Settlements, Transfer Settlements and others) have been released showing just how great our little slice of the internet is. It doesn't surprise me that some boardroom C Word with an MBA from Phoenix University thought up the brilliant plan to destroy what we have nurtured and built just to squeeze a little more profit from their user base. What does surprise me are some Modders who are eager to betray what we have here because they are greedy, upset at Youtubers for making money or just arrogantly ambitious. Who knows? I can't relate to prostitutes.
Anyway, my solution is quite simple but would result in far less profit for Bethesda, although there would be some.
1. Stick to a donation system. It works, it ensures quality and promotes creativity not numbers.
2., Implement a Donators leader board Both Dollar amount quantity and Mod donated to amount. and reward the top 50. Perhaps with discounts on future for sale, FULL BLOWN DLC's (Not Crab Armor)
3. Implement a top Modder leader board for those that get the most donations and endorsements. Reward the top modders to help work on for sale DLC products (like in #2 above) and pay them to do so.
4. Ensure Modders get a least 60% of the donations to their mods
5. Provide Mod Authors who sign up with proper tools to conduct their AVOCATION.
6. Keep free mods for ALL platforms.
These terms, to me would be completely acceptable and the only way I would support any kind of Bethesda involvement in OUR community.
Everyone wants to get 100% Happiness with large settlers in Fallout 4. We have seen many Fallout 4 players are still swinging between 80-90% Happiness, but not 100. We decided to show you what and where you might be going wrong and what should be done in order to get 100% Happiness in Fallout 4 regardless of which area you are.
In this Guide, we will be sharing the pros and cons of how to deal with the settlers. If you manage to follow the guide we can assure you with 100% Happiness and keep your settlements above 80 easily.
How to get 100% Happiness
Here is the List of Do and Don't that may help you get 100% Happiness, regardless which settlement you are in. The Dwellers/settlers behave the same way no matter where they are so you need to keep the basic in the mind and do as much as possible. So without any further ado, let's begin with the list.
Basics
To Stay at 50% happiness, you need to provide 1 food and 1 water and a bed to each settler. The Setts productivity totally depends on his happiness the more happy he stays the more productive he will be and Vise Versa. Dying light clicker mod.
Food
Each Settler can consume up to 2 food before the excess is stored in the workshop. So for 20 settlers you must have at least 40 food. You can grow Corn, Mutfruit, and Tato at the Cooking station, but make sure you choose Purified Water as well.
Each Settler can consume up to 2 food before the excess is stored in the workshop. So for 20 settlers you must have at least 40 food. You can grow Corn, Mutfruit, and Tato at the Cooking station, but make sure you choose Purified Water as well.
Water
Purified water is any time the better option. If you want a settlement to be very happy, then you must connect a supply line, delete Water Pumps in the settlement, and produce excess purified water at another settlement. Fortunately, Sanctuary, The Castle, and Taffington Boathouse will be the best option for HUGE amounts of water production and a large defense to keep it safe.
Purified water is any time the better option. If you want a settlement to be very happy, then you must connect a supply line, delete Water Pumps in the settlement, and produce excess purified water at another settlement. Fortunately, Sanctuary, The Castle, and Taffington Boathouse will be the best option for HUGE amounts of water production and a large defense to keep it safe.
Beds
Any bed with a roof over it is enough for any settler. Beds with frames may or may not increase happiness(varies from place to place).
Any bed with a roof over it is enough for any settler. Beds with frames may or may not increase happiness(varies from place to place).
Supply Lines
The Supply Lines are connected to the Workshop which are used to transfer food, water, and junk between settlements. If there is a surplus in food or water then it can degrade the quality, sometimes they can work as a network and Settlers assigned to supply lines become Provisioners. Provisioners can not be killed though they may be mortal on Survival difficulty.
The Supply Lines are connected to the Workshop which are used to transfer food, water, and junk between settlements. If there is a surplus in food or water then it can degrade the quality, sometimes they can work as a network and Settlers assigned to supply lines become Provisioners. Provisioners can not be killed though they may be mortal on Survival difficulty.
Stores
Any stores except Weapons and Armor can add happiness. Among the other stores, Bars and Medical seem to be most effective. The Amount of caps which are generated via these stores is deposited into the Workshop as 'Misc'.
Any stores except Weapons and Armor can add happiness. Among the other stores, Bars and Medical seem to be most effective. The Amount of caps which are generated via these stores is deposited into the Workshop as 'Misc'.
Defense
In order to prevent your settlers from the Attacks, you must build defense high up which is almost impossible to access. 2X Defense to Resources never works, if sum(Resources) > sum(Defense) then the chances of attacks increases and if 2*sum(Resources) sum(Defense): Decreases the chances of attacks. Let the Supermutant get bashed with a Super Sledge through a hail of gunfire and die on the way.
In order to prevent your settlers from the Attacks, you must build defense high up which is almost impossible to access. 2X Defense to Resources never works, if sum(Resources) > sum(Defense) then the chances of attacks increases and if 2*sum(Resources) sum(Defense): Decreases the chances of attacks. Let the Supermutant get bashed with a Super Sledge through a hail of gunfire and die on the way.
Others
Line your turrets up where they can support each other. Build or use natural choke points and defend them heavily(use terrain). As the Enemies can spawn inside the wall, it's important to put your generators well behind your defenses and Defend the inside of your base. The Settlers Happiness decreases if they hear Turret and generator noise so it's better to keep the beds away.
Line your turrets up where they can support each other. Build or use natural choke points and defend them heavily(use terrain). As the Enemies can spawn inside the wall, it's important to put your generators well behind your defenses and Defend the inside of your base. The Settlers Happiness decreases if they hear Turret and generator noise so it's better to keep the beds away.
Tips
- Build a Food / Drink stand with a chair for each of your settlers. Let them hang out at night and socialize with each other.
- Select the Wooden Floor #5 from the concrete foundation to increase the area level. Similarly a Wood floor #1 at any level you want to snap the foundation.
- Turrets have a very long range so you can easily keep a tight perimeter for beds / traders and let your farm be outside.
- Settlers with no work will sit at the Food / Drink stand after 9 am.
- If you Settlement has one Powered beacon then you can gain one settler per day and if your base is full then try moving a settler to another settlement and let that also grow.
- The Settler will use the Bell or the Siren to alert the other Settlers whenever they see a danger.
- Flags are only available based on your allegiances if you have enough then check the under wall decorations.
- Good Settlers can be assigned to the Scavenger Stations. #1 under Resources, Misc.
- You can even trade settlers weapons, ammo, armor, and even grenades, but try to keep them equipped with some weapon.
- Once you cross 80% then the happiness will slow down so here you can try decorations which will give a little boost to your settlers.
- To build a caravan post in your settlement to cause the traders from Bunker Hill to stop at your settlements you need to complete the quest chain in Bunker Hill. Talk to Kessler to get the quest Kill Zeller then rescue the caravan survivors.
Perks
- Gun Nut 1 - Allows Heavy Turrets
- Science 1 - Allows Industrial Water Purifiers
- Science 4 / Gun Nut 3 - Have fun with Turrets, Missile Turrets, and Heavy Lasers.
- Local Leader 2 - Needed for Supply lines and for trade stands.
- Cap Collector 2 - For Level 3 stands
- Medic 1 - Clinics
Power
- Lights increase a settlement's happiness.
- Use large generators if you are planning to build a limit and need space. As the Medium Generators have the lowest net junk cost per power produced.
- You must have a Light near a Power Coupler to work, they do not require any power, but still they should be placed near them. Make sure a power line is strung to the power coupler.
If you anything to add in here then feel free and let us know what changes or information to share in the comments below.