Making the transition from a tank novice to a veritable Sherman is a long-winded and treacherous route without proper guidance. The difference between coming away from a game with a couple of kills and topping the leaderboard is in the details, and boy, doesn’t War Thunder have a lot of details.
War Thunder’s simulation elements mean that emerging victorious from an armoured scrap requires a great deal of thought, concentration and strategy. Armour angling, penetration values and shell types add complications to the basic question that plagues every tank commander’s mind: can I explode it before it explodes me? Answering that question involves far too much maths, so instead here are some basic tips and tricks to use in War Thunder’s Ground Forces game.
Know your tank
A simple tip, and one you can do before even entering battle. Knowing your tank, from its armament and armour thicknesses to its speed and crew positions, is essential to understanding why you just lost out to an inferior tank. Spend some time in the Hangar observing your tank in x-ray mode and learning the specs and you’ll know which areas of your tank to hide from enemy fire and how effective you are at dealing it back.
Paying attention to your vehicle’s top speed and weight will also offer you hints as to what combat role your tank is best suited for. Light and fast tanks make excellent assault vehicles and are particularly effective at capturing objectives. Slow and heavily armoured tanks will require a more careful approach but offer their ability to soak up heavy damage as recompense.
Angling will save your life
And we don’t mean fishing.
So, you’ve had a look at your tank and discovered your armour is thickest at the front. The logical next step: face any and all threats head on, show nothing else to your enemy. War Thunder’s ballistics mechanics are more sophisticated than that, however. The slope and angle of your armour effectively increase the thickness of your plating as well as the likelihood of shells bouncing or ricocheting off without doing any damage.
Therefore, in most circumstances the ultimate position to be in when facing an enemy is at a 45° angle. Despite this exposing your side armour, the increase it provides to your armour value makes it an essential tactic and will help you get the most out of your tank.
Using the right shell is key
Spend a little bit of time with any one tank and you’ll soon find a wide range of shell types at your disposal, each useful in their own right. Having the right shell equipped is key to dominating Ground Forces, from single purpose speciality casings to solid all-round tank destroyers.
Here are some acronyms to keep in mind: AP (armour-piercing), HE (high explosive) and BC (Ballistic Capped). The most general use shell in the game is an APHE as it provides an ideal blend of penetrative capability and explosive damage. HE rounds might tempt players with their damage potential, but their inability to penetrate makes them practically useless against most tanks. Speciality shells like APCR and HEAT are worth experimenting with but require precision to mete out significant damage.
Stay hull down
In almost all military and combat scenarios, holding the high ground is key. As a general rule of thumb, doing so early on into your War Thunder career will get you killed. Tank turrets can generally raise more than they can lower, and being up high reveals your tank’s most vulnerable areas for all to target.
Staying hull down is the practice of keeping the bulk of one’s tank behind cover while leaving the turret exposed. This allows tankers to continue firing while keeping most of their vehicle completely protected. This is best done using natural cover and can be the difference between life and death in a one-on-one encounter with an enemy tank.
Make your shots count
You can unload as many shells into a tank as you want in War Thunder, but if they’re not hitting anything valuable you might as well be missing. War Thunder utilises specific damage values and modules for every tank. Crew positions, ammo racks, fuel tanks and just about anything you’d expect to be important in an actual tank are the objects you’ll want to be hitting if you want to get some kills under your belt.
A single shot at a weak spot can wipe out the whole tank crew, hitting an ammo rack can set the vehicle ablaze, damaging a tank’s tracks will leave it immobile, allowing you to circle it and deliver a fatal blow. A well aimed shot is infinitely more valuable than a hundred misplaced ones. Look for gaps in the opposition’s armour – they might be miniscule, but firing at these weak spots will net you kills faster than anything else.
Play your role
Obvious as it may sound, a scout tank like the T-50 won’t be able to trade blows with a heavy tank like the KV-1. If you’re rolling into battle in a light tank, your job should be to capture points and scout out the enemy – AA vehicles and other light vehicles are worth picking fights with, while everything else should be avoided at all costs.
Conversely, heavy tanks and some tank destroyers are fierce sniping platforms, making them ideal for holding down any open expanses of land. Medium tanks are more versatile and – depending on the specific vehicle – can be used for anything from long-range duelling to defending a capture point. Sticking to your role on the battlefield will make you more combat effective and help your team to victory.
Keep in mind that some tanks have uses outside of their historical and intended role, so if you see someone turning tanks inside out with an AA vehicle like the T17E2, don’t be deterred from experimenting with it yourself.
Ramming is pointless
It used to be the case in War Thunder that ramming was a genuinely effective tactic… in aerial battles. Why gamers have carried that fine tradition of instant fiery death through to Ground Forces is beyond any tanking veteran’s comprehension, but ramming is still painfully prevalent.
While it is possible to do damage and even defeat a tank by ramming it, in most circumstances it’s the rammer – if that’s the correct term? – that comes off worse. No matter how last-ditch or tempting it might be, you’re probably better off sitting tight and waiting until you can fire again than you are crashing into your enemy. Damage to the main turret and tracks, as well as finding yourself within fatal range of the opposing tank are all valid reasons to avoid this rudimentary tactic.
Do your homework
Equally as important as knowing all there is to know about your own tank, being aware of some basic weaknesses and strengths of other tanks can be a lifesaver. If you keep coming up against the same tank and losing, it pays to comb through its stats in the game’s menu. Keeping an eye out for armour vulnerabilities, offensive frailties or knowing to simply keep a bit of distance between you and a certain type of tank will keep you involved in the battle for much longer.
Even the slightest details can give you the edge over an opponent. A slow turret traverse speed on an otherwise solid tank is its achilles heel if you’re able to circle it. Likewise, knowing where a tank’s ammo racks are will give you a chance to take it out with as few shots as possible. As the old cliché goes – in War Thunder, knowledge is power.
Don’t just stick to Arcade
Ground Forces is split into three game modes: Arcade, Realistic and Simulator. Arcade is the friendliest of the lot, which is why most newcomers start there. In Arcade your tank will move and turn faster, spotted enemies are marked on your map, there’s a subtle aim assist and teams can consist of vehicles from any nation. It’s the easier, more digestible way to play, but it’s not War Thunder at it’s most engaging.
The best Ground Forces action is to be found in Realistic and Simulator battles, and if you spend too much of your early career in Arcade, making the leap to these more hardcore modes is a no mean feat. So don’t be afraid to try out these game modes early on to get a feel for how they work, as you probably won’t want the game to hold your hand when you’re entering the higher vehicle tiers.
War Thunder is free to play. Try it now.
Got any tips of your own that have helped you out on the battlefield? Let us know in the comments below.
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The latest War Thunder update is now live, clearing some space for a new mode, as well as adding fresh map locations and all-new vehicles.
Related: check out our list of the best free PC games.
In 1.67 there are now over 80 maps to battle over, with this patch adding three new locations: one for air and two for combined arms battles. Skyrim thief armor mod.
Guiana Highlands takes players to an altitude 6,000 meters above sea level, while the two combined arms battles, Ardennes and Phang Nga, are set during the early stages of the Battle of the Bulge and the Pacific War, respectively.
The patch also lays the groundwork for a new co-op mode which is being added soon. Assault, as the mode is called, pits players against waves of enemies as they try to hold strategic locations.
Anyone in a tank will be holding back enemy tanks on the ground, as friendly bombers provide air support above. Pilots are tasked with keeping enemy bombers back,
There are also 19 new vehicles, including the new British self-propelled gun FV4005, boasting the largest cannon in the game.Check out the rest at the War Thunder site.
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War Thunder | |
---|---|
Developer(s) | Gaijin Entertainment |
Publisher(s) | Gaijin Entertainment Tencent Games (China) |
Composer(s) | Georgy Zheryakov Alexander Chorni Zahar Antonov |
Engine | Dagor Engine |
Platform(s) | Microsoft Windows macOS Linux[1] PlayStation 4[2] Xbox One[3][4] |
Release |
|
Genre(s) | Action, vehicular combat, combat flight simulator |
Mode(s) | Multiplayer, single-player |
War Thunder is a free-to-playvehicular combat multiplayer video game developed and published by Gaijin Entertainment in cross platform format for Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One, and Shield Android TV.
- 1Gameplay
- 1.2Realistic Battles
- 2History
Gameplay[edit]
The game is based around combined arms battles on air, land, and sea with vehicles from the interwar period and the Spanish Civil War to the cold war, with an emphasis on World War II.[12][13][14] Players can control aircraft, tanks, and ships from a variety of nations including the Soviet Union, Germany, the United Kingdom, Japan, France, Italy, the United States, and in the Chinese version of the game, China.
War Thunder is divided into three main game modes for ground, air, and naval forces. This includes arcade, realistic, and simulator. In ground arcade, air forces are accessible for a short period. For ground realistic, the player can use tanks, planes, and helicopters. In air battles, the battles are strictly air forces without helicopters. For naval battles, the navy can be combined with the air forces. Aircraft are in every mode of rewarded play.
Arcade Battles[edit]
In this mode, the game draws two teams of players (of up to 16 players on each side) with vehicles from different nations of varying combat performance. It is possible to see vehicles of the same type on different teams, and different countries on the player's own team. Damage and physics are greatly simplified (e.g. in very high-speed dives planes do not have their wings ripped off and are still controllable, and ground vehicles receive a boost in engine power), but retain some realism (e.g. bombers are not as maneuverable as fighters). Price sophos xg 125. In Arcade, there are mechanics that — while unrealistic — are meant to make the player's experience easier (e.g. aircraft are able to reload midair after running out of ammunition). There is also an indicator indicating where the shell would land and showing whether the shell would penetrate the opponent's vehicles or not. Everyone can see everyone in this game mode.
For aircraft, games are played in either Ground Strike, where in order to win players must destroy all enemy ground units, shoot down all enemy aircraft, and destroy the enemy airfield and bombing points; Domination, which consists of seizing neutral or enemy airfields by touching down on them for about five seconds, causing the enemy team to lose points; or Air Domination, which requires players to have total control over an area of airspace for long enough to capture it. To help simplify aiming, a 'leading marker' appears when an enemy plane is in range. This shows a prediction of where the enemy plane will be by the time the bullets of the smaller caliber weapon arrive if the plane continues its current trajectory.
For ground forces, Domination revolves around the capture of three strategic zones on the map, with Conquest featuring only one. In Break, the two teams must capture a series of points in order, while in Battle, each team has its own base zone and must prevent it from being captured. Similarly to how aircraft have a 'leading marker', ground forces have a reactive crosshair that factors the ballistic drop of the vehicle's primary weapon at range. It is also color-coded to indicate whether the vehicle the player is targeting can be penetrated by the ammunition they are using at the range they are sighted for, or whether they are targeting an enemy or allied vehicle.
Realistic Battles[edit]
Previously called Historical Battles, this mode is designed for more advanced players, and offers more realistic physics and damage modeling, while retaining some of the simplistic elements of the interface and controls of Arcade Battles.
In Air Realistic Battles, fighters must take off from the airfield. Interceptors, ground attack aircraft, and bombers all have the option of spawning in the air, with each type at a higher altitude than the other, respectively. More realistic damage models make long-range 'sniping' difficult, and there is no 'leading marker' to assist with aiming. High speeds can cause aircraft to lose maneuverability and seize up. Due to realistic G-forces, making tight maneuvers at high speeds can cause pilots to black out or their planes to rip apart, and the views available are the same as in Arcade Battles. Once ammunition or armaments are depleted, players can return to their airfield to reload and repair. For the majority of matches in this mode, players are selected to have only collaborating nations on each team, making it possible to recreate real scenarios, such as the Battle of Stalingrad between the Soviet Union and Germany.
In Ground Realistic Battles, players get to use more than one vehicle per game through the use of Spawn Points, which are obtained by destroying enemy vehicles and capturing points. Aircraft and helicopters may also be used. Like the Air Realistic Battles mode, players do not have access to enemy player markers, penetration indicators, or range indicators (except for the separate rangefinder). There is no ground battle mode that does not include aircraft, however.
Simulator Battles[edit]
Previously called Full Real Battles, Simulator Battles are based on Realistic Battles with further restrictions on the user's interface and controls; only the first-person view in the cockpit and external turret gunner views for aircraft are allowed in flight. Tank players are restricted to the gunner's scope, the driver's port / cabin, and a commander's perspective located above the vehicle. Additionally, aircraft can only be played in Full Real controls (there is no 'instructor' to prevent the aircraft stalling and the mouse can only be used to simulate a joystick). Players retain the ability to utilize their aircraft's flaps, trim, and engine(s) in Simulator mode. The heads up display is available to display speed, altitude, heading, engine/throttle settings, oil and water temperatures, and basic vehicle damage status.
Player tags are not given for enemy units and players, while tags for friendly units and players are only provided if they are within 0.9 kilometres (0.56 mi) to the player. Combined battles do not show markers above enemy or friendly units and players. Thus, players must pay particular attention when dealing with aircraft and tanks that are available to multiple nations, and vehicles that use roundels as decoration for countries other than their own through personal customization of the vehicles.
Custom Battles[edit]
Custom battles, available for air, ground, and naval vehicles alike, is a mode allowing for the creation of battles by individual players. The creator of the custom battle can select the map, game mode, and other settings; they can also set a password to restrict who can play.
PvE[edit]
PvE 'Assault' was introduced in patch 1.67. This is an 'Arcade' tank or a plane game mode where players try to defend a base against waves of AI attackers.
Events[edit]
Events in War Thunder provide custom missions, usually based on one of the three main game modes, but with alternative settings regarding allowed vehicles, mission specifics, etc. Examples are the recreation of historical battles by restricting available vehicles (e.g. Battle of Stalingrad).
Traditionally, the developers prepare unconventional events for April Fools' Day. The 2019 event named 'Earth Thunder' is an event for April Fools 2019 in War Thunder where it takes place in an fictional American city named 'Green Hills' were the players get to play with UFO's.[15] The 2018 event named 'Silent Thunder' was based underwater, with submarines. For 2017, War Thunder made playable rank IX main battle tanks and attack helicopters. For 2016, ahead of the announcement of the naval forces update, War Thunder offered playable sailing ships of the 18th century fighting in the Caribbean.[16] The year before, a new game mode called 'Unrealistic Battles' featured inflated rubber tanks firing potatoes and carrots.[17] Other notable examples include 'March to Victory', introducing playable Mecha composed of tank parts;[18] 'The Pony Nation' introducing the world of My Little Pony as a sixth playable faction;[19] and 'Gaijilla' was a battle against a giant Godzilla-like snail.[20]
History[edit]
War Thunder at IgroMir 2013
War Thunder at gamescom 2014
Early development and closed beta[edit]
The development of the game as World of Planes began in 2009. Russian company Gaijin Entertainment used its experience with its previous combat flight simulator games such as IL-2 Sturmovik: Birds of Prey, Apache: Air Assault, and Birds of Steel in the development. During closed beta, the title was changed to War Thunder due to confusion with the similar competitor World of Warplanes, as well as other reasons such as Gaijin wanting the game to not just be focused on aviation anymore.[21]
Open beta and release[edit]
Promotion of War Thunder: Knights of the Sea at gamescom 2016
Open beta testing started November 1, 2012 (for users from the Russian Federation; the global beta launched January 28, 2013) for Windows PC with about 200 aircraft and 600,000 players. On May 15, 2014, at 6 million registered players, the first ground forces for Germany and the Soviet Union were introduced.[22] Later added were the American,[23] British,[24] and Japanese ground forces, with the introduction of the latter marking the release of the game on December 21, 2016, with more than 800 playable vehicles and 15 million players in total.[25]
In May 2017, it was announced that Italian planes would be introduced in the game as a faction on their own.[26][27] At gamescom 2018, the planned addition of helicopters into the game was announced.[28][29] At this point, Italian and French airplanes and ground vehicles have been released; helicopters have been added for the USA, USSR, Germany, and France; and smaller naval vessels are available for USA, Germany, USSR, Britain, and Japan. As of May, 2019, Japanese naval units have been released.
Reception[edit]
Reception | ||||||||||||||||||
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At release, War Thunder was well-received with generally positive reviews. GameSpot praised it for its variety of airplanes and visuals,[35] whereas IGN criticized the user interface for being 'overly abundant and cumbersome' in contrast to the 'sparse in-battle HUD'.[32]
See also[edit]
Media related to War Thunder at Wikimedia Commons
References[edit]
- ^ ab'War Thunder is now available on Linux!'. Warthunder.com. Gaijin Entertainment. Retrieved 12 January 2017.
- ^Ashcraft, Brian (14 May 2013). 'War Thunder Is Headed to the PlayStation 4'. Kotaku. Retrieved 1 April 2015.
- ^ ab'[News] War Thunder to be released on Xbox One and Xbox One X!'. Warthunder.com. Retrieved 2017-11-21.
- ^ ab'Vehicle combat MMO 'War Thunder' launches on Xbox One'. Windowscentral.com. 2018-06-19. Retrieved 2018-06-19.
- ^'War Thunder enters global Open Beta!'. Warthunder.com. Gaijin Entertainment. Retrieved 12 January 2017.
- ^'Открытый бета тест War Thunder!'. Warthunder.ru. Gaijin Entertainment. Retrieved 12 January 2017.
- ^'War Thunder is the most comprehensive free-to-play, cross-platform, MMO military game for Windows, Linux, Mac and PlayStation®4 dedicated to aviation, armoured vehicles, and naval craft from World War II and the Cold War'. Gaijin Entertainment.
- ^'War Thunder PlayStation®4 launch in North America'. Warthunder.com. Gaijin Entertainment. Retrieved 12 January 2017.
- ^'War Thunder for Playstation®4 is out!'. Warthunder.com. Gaijin Entertainment. Retrieved 12 January 2017.
- ^'Mac client launch!'. Warthunder.com. Gaijin Entertainment. Retrieved 12 January 2017.
- ^'War Thunder on NVIDIA® SHIELD™'. Warthunder.com. Gaijin Entertainment. Retrieved 12 January 2017.
- ^'About the Game'. Warthunder.com. Gaijin Entertainment. Retrieved 28 February 2015.
- ^Todd, Brett (10 July 2014). 'War Thunder Review'. Gamespot.com. Retrieved 20 April 2019.
- ^Zacny, Rob (7 August 2014). 'War Thunder review'. Pcgamer.com. Retrieved 20 April 2019.
- ^'[Special] Earth Thunder: We are not their playthings!'. Warthunder.com. Retrieved 20 April 2019.
- ^'Naval combat setting sail in War Thunder'. Gamereactor.eu. Retrieved 12 January 2017.
- ^'Unrealistic Battles'. Warthunder.com. Retrieved 12 January 2017.
- ^'War Thunder - March to Victory Trailer'. Gamespot.com. 2015-08-20. Retrieved 12 January 2017.
- ^Sethisto (1 April 2013). 'War Thunder Adds the Pony Nation'. Equestria Daily. Retrieved 2 April 2015.
- ^'New Japanese war machine in War Thunder!'. Warthunder.com. Retrieved 15 August 2015.
- ^Reahard, Jef (2012-01-25). 'World of Planes renamed, evolves 'beyond pure aerial combat' | Massively'. Massively.joystiq.com. Archived from the original on 2013-08-10. Retrieved 2013-08-16.
- ^Purslow, Matt. 'War Thunder: Ground Forces now available, 6 million pilots to receive their tank licenses'. Pcgamesn.com.
- ^'War Thunder update 1.45 goes live'. Gamereactor.eu. Retrieved 12 January 2017.
- ^'War Thunder Update 1.63 Desert Hunters released'. Pcinvasion.comn. 2016-09-29. Retrieved 12 January 2017.
- ^'War Thunder leaves open beta, officially released'. Rockpapershotgun.com. Retrieved 12 January 2017.
- ^Jakobs, Benjamin (2017-05-02). 'War Thunder: Italien kommt als neue Nation hinzu'. Eurogamer.de (in German). Retrieved 2 May 2017.
- ^Ford, Suzie. 'Italy Joining the Fight as the Sixth Playable Faction - War Thunder - MMORPG.com'. MMORPG.com. Retrieved 2 May 2017.
- ^'Gamescom Combat helicopters in War Thunder'. Warthunder.com.
- ^'Combat helicopters are coming in War Thunder's next major update'. Rockpapershotgun.com.
- ^'War Thunder for PC'. Metacritic. Retrieved 25 April 2017.
- ^'War Thunder for PlayStation 4'. Metacritic. Retrieved 25 April 2017.
- ^ abSaris, Shawn (6 May 2015). 'War Thunder Review'. IGN. Retrieved 6 May 2015.
- ^Zacny, Rob (7 August 2014). 'War Thunder review'. PC Gamer. Retrieved 17 August 2014.
- ^Lorenzi, Matteo (17 October 2013). 'War Thunder – review'. Eurogamer Italy (in Italian). Retrieved 17 August 2014.
- ^ abTodd, Brett (8 July 2014). 'War Thunder Review'. GameSpot. Retrieved 17 August 2014.
- ^'Most planes in a flight simulation game'. Guinness World Records. 22 January 2013. Retrieved 1 April 2015.
- ^'Most players online simultaneously on one Flight Simulation server'. Guinness World Records. 3 November 2013. Retrieved 1 April 2015.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=War_Thunder&oldid=904389535'
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War Robots is an Action, MOBA (Multiplayer Online Battle Arena) and War-based video game created and published by Pixonic for iOS and Android platforms. It is a 3rd-person shooter with real-time PvP battles and allows the player to control BattleTech-like robots on a live battlefield.
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Anthem
Anthem developed by BioWare and published by Electronic Arts. It is a quite challenging game combines action role-playing and third-person shooter elements in a contiguous open-world share with more than four players in which they can assume the role of a freelancer known as Javelins.
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Daemon X Machina
Daemon X Machina is an Action-Adventure, Third-person Shooter, Single and Multiplayer video game developed and published by Marvelous. The game is scheduled to be released in 2019 and available to play on Nintendo Switch.
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Space Rangers 2
Space Rangers 2 is a Text-Adventure, Space Trading, Real-time Strategy, Role-playing and Single-player video game developed by Elemental Games. In this game, the player can take on the role of a spaceship pilot and may explore, trade, engage in the space and enjoy ground-based combat as well as undertake various types of missions.
More About War Thunder Tanks
War Thunder Tanks is a Military-themed, Massively Multiplayer Online (MMO), Combat, Open World, and Cross-platform video game developed and published by Gaijin Entertainment. The game offers fast-paced gameplay. The game dedicated to armored vehicles, fleets and military aviation. The game lets the player participate in various huge combat battles fought during WWII and fight against real online players all around the globe. It provides with personalized military land battle and aviation experience. There are hundreds of aircraft, armor, and ships that can be improved in each mission. The player is able to select his vehicle and dive into battle against other players and must eliminate them all to win the match. The game includes various modes such as Co-op, Single-player Campaign, Massive Multiplayer Battle and more. Explore the massive world, complete various objectives, and missions and earn experience points that the player can use to upgrade his aircraft, armor and other. War Thunder Tanks includes core features such as Cross-platform, more than 700 Aircraft, Multiple Realism, PvE Combat, and much more. With the exciting mechanics, addictive and quite immersive gameplay, wonderful story, and detailed visuals, War Thunder Tanks is one of the best game to play and enjoy.